* Heavily modified Spytech detailing to make the secret missile tunnel visible from spawns
* Carts now roll forward, rather than back, at the crossover points
* Added some hazard tape to mark the crossover points
* Fixed crossovers having a missing roll point
* Added an additional particle effect to the cart explosion
* Cart explosion now kills you if you're too close
* Killstreak and "First Blood" announcer lines no longer play after round end
* Fixed some out-of-bounds perch points
* Minor detail tweaks