Tidepool

Tidepool Alpha Release #8

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  • Made the cavern look more like a cavern
  • Added more signs
  • Added more detail to the cart's path
  • Added rails to show the cart's path
  • Shrank the aquarium slightly
I've changed so much here that this might as well be a different map.
  • Significantly shortened the map. This is now a standard 4-point payload map.
  • Completely reworked the Point 2 tidepool area from the ground up.
  • Removed the beach area and its associated capture point entirely.
  • Shortened the cavern section.
  • Moved the docks to the opposite side of the cavern.
  • Added cover to the docks.
  • Raised the seafloor at the docks and added an area underneath the docks.
  • Added a fence blocking the sightline of Point 1's exit door.
  • Added a flank route to the left of Point 1's exit door.
  • Reworked Spawn 3 entirely - it is now much smaller and only has two exits.
  • Fixed Spawn 2 teleporting Red players who brushed up against the door without entering
  • Added many health packs and ammo packs to the map.
  • Added many, many more signs.
And if you're wondering what happened to alpha releases 5 and 6, they were also drastically reworked, but I wasn't really happy with either of them. So I didn't bother polishing them up and just left them as glitchy messes before moving on to the next version.

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-Fixed spawn rooms not teleporting players to the new spawn when the teams change spawn rooms
-Moved the "cart" lower to the ground, so it doesn't hover in mid-air
-Added a sea pumpkin cucumber exhibit
-Added more health and ammo packs around the map
-Added a beach house on the beach
-Added more cover on the last point
-Added more cover in the tidepool
-Reworked the maze of rooms on the ground floor of the aquarium
Reworked the first stage entirely, so it now somewhat resembles an aquarium if you look past the dev textures:
-Moved Capture Point 1 into the Aquarium
-Added a seal exhibit
-Added a toad exhibit
-Added catwalks above the aquarium floor
-Added a new flank on the ground floor around Capture Point 1
-Removed various sniper sightlines in the Aquarium
-Wondered what the hell I was thinking with the mess of doors that was Spawn 2 and replaced it with a more streamlined spawn
-Added barriers to Spawn 3 so it's obvious which way you're meant to exit
-Various door fixes
-Added giant pipes to the tidepool
-Added an additional flank route out of the tidepool
-Most importantly, I made the payload a shark.

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Added an env_tonemap_controller to satisfy Mecha Engineer
Fixed a bunch of missing models since I didn't know how to properly pack the map.
I used (and plan to use) a fair bit of community assets in this map, so I'll go ahead and list them all here:

MacRipley Great White Shark:​

Great White Shark - MacRipley

Tricky Biz Offshore Sign Textures:​

Offshore Sign Textures - Tricky Biz

FDG1 Fishing Boat:​

Model by FGD5
Model adjustments and texture by FanCyy

FDG5 More Vehicles:​

FGD5 - Pretty much everything
Blaholtzen - Help with the LeBaron

Selbyen assets:​

Models:
Seal - FGD5, Lo-Fi Longcat, Blaholtzen
Bucket + Fish - FGD5, Blaholtzen
Buoy - FGD5, Blaholtzen
Wood Fence - FGD5, Blaholtzen
Wood Door - FGD5, Blaholtzen
Awnings - FGD5, Blaholtzen
Toy Boat - FGD5, Blaholtzen
Seal Plush - FGD5
Cash Register - FGD5
Van - FGD5, Blaholtzen
Station Wagon - FGD5, Blaholtzen

Textures:
Wood wall recolours, ground recolours, custom ground blends - FGD5, Valve
Selbyen signs - Blaholtzen

Soundscapes - MegapieManPHD

TF2 Emporium Vehicle Prop Pack 1.0 assets:​

Bapaul - Bugatti Racer
Boomsta - Train Liner
Boomsta, Noizeblaze - Diesel TRain
Cinnamon - Hudson Locomotive
Cosa, Metaru - Sherman Tank
Deora2dude, Stev Prat in the Hat - Steam Engine PRR T1
DeRoseJ - Hearse
Donhonk - Snocat
EArkham - vehicle tuktuk
evil knevil, NassimO - delivery van
Evil knevil, NassimO - tram
evilfoxnl14 - truckbed (pickup)
Gigazell, Ertz - Rusto Bulldozer
Heinous - LMF66
Heinous - M8A
Jukebox - Army Truck
Jukebox - Pennyfarthing
Jukebox - Tricycle
Rain - Cement Truck
Rain - Harvester
Rain, NassimO, Badgerpig - Armor Car
SedimentarySocks - Combine Harvester
SedimentarySocks - Wagon
Snood - Skybox blimp