I've changed so much here that this might as well be a different map.
- Significantly shortened the map. This is now a standard 4-point payload map.
- Completely reworked the Point 2 tidepool area from the ground up.
- Removed the beach area and its associated capture point entirely.
- Shortened the cavern section.
- Moved the docks to the opposite side of the cavern.
- Added cover to the docks.
- Raised the seafloor at the docks and added an area underneath the docks.
- Added a fence blocking the sightline of Point 1's exit door.
- Added a flank route to the left of Point 1's exit door.
- Reworked Spawn 3 entirely - it is now much smaller and only has two exits.
- Fixed Spawn 2 teleporting Red players who brushed up against the door without entering
- Added many health packs and ammo packs to the map.
- Added many, many more signs.
And if you're wondering what happened to alpha releases 5 and 6, they were also drastically reworked, but I wasn't really happy with either of them. So I didn't bother polishing them up and just left them as glitchy messes before moving on to the next version.