Tidepool

Tidepool 2025-05-20

-Fixed spawn rooms not teleporting players to the new spawn when the teams change spawn rooms
-Moved the "cart" lower to the ground, so it doesn't hover in mid-air
-Added a sea pumpkin cucumber exhibit
-Added more health and ammo packs around the map
-Added a beach house on the beach
-Added more cover on the last point
-Added more cover in the tidepool
-Reworked the maze of rooms on the ground floor of the aquarium
Reworked the first stage entirely, so it now somewhat resembles an aquarium if you look past the dev textures:
-Moved Capture Point 1 into the Aquarium
-Added a seal exhibit
-Added a toad exhibit
-Added catwalks above the aquarium floor
-Added a new flank on the ground floor around Capture Point 1
-Removed various sniper sightlines in the Aquarium
-Wondered what the hell I was thinking with the mess of doors that was Spawn 2 and replaced it with a more streamlined spawn
-Added barriers to Spawn 3 so it's obvious which way you're meant to exit
-Various door fixes
-Added giant pipes to the tidepool
-Added an additional flank route out of the tidepool
-Most importantly, I made the payload a shark.

Attachments

  • pl_tidepool_thumbnail_07.png
    pl_tidepool_thumbnail_07.png
    843.3 KB · Views: 13
  • pl_tidepool_thumbnail_08.png
    pl_tidepool_thumbnail_08.png
    1,012.5 KB · Views: 13
  • pl_tidepool_thumbnail_09.png
    pl_tidepool_thumbnail_09.png
    837.7 KB · Views: 14
  • pl_tidepool_thumbnail_10.png
    pl_tidepool_thumbnail_10.png
    958.8 KB · Views: 15
  • pl_tidepool_thumbnail_11.png
    pl_tidepool_thumbnail_11.png
    878.5 KB · Views: 16
Added an env_tonemap_controller to satisfy Mecha Engineer
Fixed a bunch of missing models since I didn't know how to properly pack the map.
I used (and plan to use) a fair bit of community assets in this map, so I'll go ahead and list them all here:

MacRipley Great White Shark:​

Great White Shark - MacRipley

Tricky Biz Offshore Sign Textures:​

Offshore Sign Textures - Tricky Biz

FDG1 Fishing Boat:​

Model by FGD5
Model adjustments and texture by FanCyy

FDG5 More Vehicles:​

FGD5 - Pretty much everything
Blaholtzen - Help with the LeBaron

Selbyen assets:​

Models:
Seal - FGD5, Lo-Fi Longcat, Blaholtzen
Bucket + Fish - FGD5, Blaholtzen
Buoy - FGD5, Blaholtzen
Wood Fence - FGD5, Blaholtzen
Wood Door - FGD5, Blaholtzen
Awnings - FGD5, Blaholtzen
Toy Boat - FGD5, Blaholtzen
Seal Plush - FGD5
Cash Register - FGD5
Van - FGD5, Blaholtzen
Station Wagon - FGD5, Blaholtzen

Textures:
Wood wall recolours, ground recolours, custom ground blends - FGD5, Valve
Selbyen signs - Blaholtzen

Soundscapes - MegapieManPHD

TF2 Emporium Vehicle Prop Pack 1.0 assets:​

Bapaul - Bugatti Racer
Boomsta - Train Liner
Boomsta, Noizeblaze - Diesel TRain
Cinnamon - Hudson Locomotive
Cosa, Metaru - Sherman Tank
Deora2dude, Stev Prat in the Hat - Steam Engine PRR T1
DeRoseJ - Hearse
Donhonk - Snocat
EArkham - vehicle tuktuk
evil knevil, NassimO - delivery van
Evil knevil, NassimO - tram
evilfoxnl14 - truckbed (pickup)
Gigazell, Ertz - Rusto Bulldozer
Heinous - LMF66
Heinous - M8A
Jukebox - Army Truck
Jukebox - Pennyfarthing
Jukebox - Tricycle
Rain - Cement Truck
Rain - Harvester
Rain, NassimO, Badgerpig - Armor Car
SedimentarySocks - Combine Harvester
SedimentarySocks - Wagon
Snood - Skybox blimp