Alpha 21:
- Added a second shortcut exit for blue spawn approach on B
-- Improved the existing exit as well, blocking a sightline on it and offering more counterplay for blue
- Reworked all the logic so spawns should work properly, or at least easier for me to fix!
- Replaced all the cart track nodes so the cart doesn't float at random points
- Clipped that perch spot that 'punk rock snep gf' always finds - I see you, and I will find you
- Moved med health and big ammo near the bridge to the opposite side, to improve cover and engineer play
- Removed rocks & tree outside of final blue forward spawn so it's not visually blocking the other route into final