whats new?
  • working to minimize sightlines... again...
  • removed vent walls from red and blue pipes
  • added cover around mid
  • removed shutter door into mid
  • moved spawn points slightly to the left to encourage players to go the longer route
  • i dont remember anything else
thanks to all the playtesters!
whats new?
  • re-mirrored the map at 90°
  • adjusted some of the routing to fit within the new 90° layout
  • updated script to automatically delete crumpkins
  • updated lighting (skybox is a placeholder)
  • lots of other changes i forgot about
thanks to all the playtesters!
whats new?
  • updated flag holding effects:
    -the flag carrier now constantly takes minicrits instead of periodically
    -the flag carrier now no longer receives medic overheal
  • minor layout changes? i dont remember
  • minor changes
thanks to all the playtesters!
whats new?
  • major adjustments to connectors
    -making them smaller, easyer to navigate
  • minor changes
thanks to all the playtesters!
whats new?
  • fixed respawn time settings
  • clipping improvements
  • blocked some sightlines
  • idr lol
thanks to all the playtesters!
whats new?
  • converted whole building in front of spawn to be part of spawn
  • changed crit-boost condition to one that hopefully doesent get removed by healing sources
  • added ammo in center shack next to death-pit
  • made hold zone gradient more translucent
  • minor changes
thanks to all the playtesters!
whats new?
  • opened up mid somewhat
    -made the center pit a full circle
    -removed the cubby
  • reverted flag hold zone size (its small again)
  • added walls under the pipes
  • minor changes?
thanks to all the playtesters!
whats new?
  • slightly increased flag holding radius
  • added some crates to prevent the flag carrier from using the pipes as cover
  • removed third person
  • the flag holding area is now a cylinder instead of a sphere, jump as much as you like, carrier!
  • added medium health-kit inside building next to death pits
  • minor changes
thanks to all the playtesters!
whats new?
  • redesigned lobby and spawn
  • reduced size of flag hold area
  • added death-pits at mid
  • added some windows
  • added new high-ground platforms at mid
  • reduced amount of pumpkin bombs
  • shifted around some health and ammo
  • minor changes??
thanks to all the playtesters!
whats new?

map changes:

  • added new back area that you can access with the intel!
  • added tiny cubby next to the point
  • health kit was moved into the cubby
    - this is to introduce a sort of risk vs reward element to grabbing the health, if theres no medic on your team you'd inevitably die after some time so i want at least some way of healing yourself
  • added new area between spawn and courtyard
  • decreased number of pumpkin bombs
  • minor changes
    -zythe
vscript changes:
  • added custom particles by lothudus
  • laser now Marks for Death instead of slows
  • added VO for setup and flag interactions
  • flag now turns neutral halfway into its reset time
  • improved performance of flag physics
  • gamemode now has a 20-second setup time where the flag cannot be interacted with
  • increased flag carrier self-damage to 10 per shot (was 5)
  • flags which reset from taking it out of bounds now cannot be touched for 5 seconds
    -sarexicus
thanks to all the playtesters!