whats new?
  • fixed soundscapes, level sounds, and particles
  • updated machine sfx
  • hopefully fixed axis helper showing up on the machines nose
  • misc changes
thanks to all the playtesters!
what was fixed?
  • fixed the DEVICE on demoman appearing as an ERROR
  • fixed/added some spectator cams
  • dont rember much more....
whats new?
  • implemented updated animations
  • implemented various particle effects
  • implemented various sound effects
  • implemented various new models and textures
  • updated flag to have unique model for each class, to better fit on each of them
  • extended unlock time from 30 seconds to 45 seconds (mainly because of the long intro time)
  • added announcer "warning" voice line when the intro starts
  • increased time between crit buffs when holding the device from 4 seconds to 6 seconds
  • finally added cubemaps
  • clipping & optimization
  • whatever else i forgot, there's a lot lol
  • ISSUES WE'RE AWARE OF:
    - some sounds will gradually desync with their associated animated models over time
thanks to all the playtesters!
whats new?
  • blocked various sniper sightlines (hopefully sufficiently)
  • made yard area surrounding pit safer to be in
  • added medium ammo pack in connectors
  • various detailing changes
  • various clipping changes
  • removed MFD on DEVICE carry
  • pit carry outline is now:
    • team colored
    • less saturated
    • hopefully less opaque
  • scaled up the Life Snatcher
    - this results in a bug that causes the rope attaching to the intel to not work properly, right now the scale is more important, this'll be fixed later
thanks to all the playtesters!
whats new?
  • more detailing
  • fixed various gameplay vital props missing collision, oops
  • i honestly couldnt tell you what else we did
thanks to all the playtesters!
whats new?
  • artpass!
  • various custom assets implemented, notably, the life-snatcher itself.
  • in map logic converted to vscript
  • lots of minor gameplay changes as a result of detailing
  • minor changes
this version has a lot of unfinished stuff, namely sfx, animations, part of the artpass, assets, etc. lots of placeholders are still in place like pipes and the skybox. however im uploading b1 to test script changes, optimization, and how the detailing affects gameplay.
thanks to all the playtesters!
whats new?
  • working to minimize sightlines... again...
  • removed vent walls from red and blue pipes
  • added cover around mid
  • removed shutter door into mid
  • moved spawn points slightly to the left to encourage players to go the longer route
  • i dont remember anything else
thanks to all the playtesters!
whats new?
  • re-mirrored the map at 90°
  • adjusted some of the routing to fit within the new 90° layout
  • updated script to automatically delete crumpkins
  • updated lighting (skybox is a placeholder)
  • lots of other changes i forgot about
thanks to all the playtesters!
whats new?
  • updated flag holding effects:
    -the flag carrier now constantly takes minicrits instead of periodically
    -the flag carrier now no longer receives medic overheal
  • minor layout changes? i dont remember
  • minor changes
thanks to all the playtesters!
whats new?
  • major adjustments to connectors
    -making them smaller, easyer to navigate
  • minor changes
thanks to all the playtesters!