added new back area that you can access with the intel!
added tiny cubby next to the point
health kit was moved into the cubby
- this is to introduce a sort of risk vs reward element to grabbing the health, if theres no medic on your team you'd inevitably die after some time so i want at least some way of healing yourself
added new area between spawn and courtyard
decreased number of pumpkin bombs
minor changes
-zythe
vscript changes:
added custom particles by lothudus
laser now Marks for Death instead of slows
added VO for setup and flag interactions
flag now turns neutral halfway into its reset time
improved performance of flag physics
gamemode now has a 20-second setup time where the flag cannot be interacted with
increased flag carrier self-damage to 10 per shot (was 5)
flags which reset from taking it out of bounds now cannot be touched for 5 seconds
-sarexicus
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