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Thalassophobia V2 a14

  • blocked a sightline
  • added lore
  • more detailing
  • changed the colour correction
  • added back the other route in the pipe room to remove the choke point
  • some more detailing
  • increased the respawn time for red after B is captured
  • moved around cover on C
  • decreased red respawn time by a bit
  • detail testing
  • made the big window no longer one way
  • you can now crouch jump into the open window at C
  • added route in pipe room that opens up after A is capped
  • added stairs on red side of B
  • removed stairs on blu side of B
  • made windows on B one way
  • added a door in the big corridor to cut sightlines
  • changed block bullets on stairs at B into clips
  • added extinguish trigger under water leak
  • added grate on C point
  • added C signs to last
  • moved location of ammo and health on B to prevent red being able to snipe anyone on the pickup
  • reworked last
  • increased height of wall behind A
  • decreased brightness of some areas
  • uh
  • increased added time from 2:30 to 4:30 when B is capped
  • added coral props
  • added "kelp" in the 3D skybox
  • moved side route from A to the left side
  • moved red last spawn exits
  • removed wall and window to dropdown before B
  • lower kill trigger in pipe room
  • added forward spawn for blu after A is capped
  • fixed players spawning in wrong spawn
  • reworked C point
  • adjusted clipping in pipe room
  • added cubemaps