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blocked a sightline
added lore
more detailing
changed the colour correction
added back the other route in the pipe room to remove the choke point
some more detailing
increased the respawn time for red after B is captured
moved around cover on C
decreased red respawn time by a bit
detail testing
made the big window no longer one way
you can now crouch jump into the open window at C
added route in pipe room that opens up after A is capped
added stairs on red side of B
removed stairs on blu side of B
made windows on B one way
added a door in the big corridor to cut sightlines
changed block bullets on stairs at B into clips
added extinguish trigger under water leak
added grate on C point
added C signs to last
moved location of ammo and health on B to prevent red being able to snipe anyone on the pickup
reworked last
increased height of wall behind A
decreased brightness of some areas
uh
increased added time from 2:30 to 4:30 when B is capped
added coral props
added "kelp" in the 3D skybox
moved side route from A to the left side
moved red last spawn exits
removed wall and window to dropdown before B
lower kill trigger in pipe room
added forward spawn for blu after A is capped
fixed players spawning in wrong spawn
reworked C point
adjusted clipping in pipe room
added cubemaps