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Thalassophobia V2 a11

  • added route in pipe room that opens up after A is capped
  • added stairs on red side of B
  • removed stairs on blu side of B
  • made windows on B one way
  • added a door in the big corridor to cut sightlines
  • changed block bullets on stairs at B into clips
  • added extinguish trigger under water leak
  • added grate on C point
  • added C signs to last
  • moved location of ammo and health on B to prevent red being able to snipe anyone on the pickup
  • reworked last
  • increased height of wall behind A
  • decreased brightness of some areas
  • uh
  • increased added time from 2:30 to 4:30 when B is capped
  • added coral props
  • added "kelp" in the 3D skybox
  • moved side route from A to the left side
  • moved red last spawn exits
  • removed wall and window to dropdown before B
  • lower kill trigger in pipe room
  • added forward spawn for blu after A is capped
  • fixed players spawning in wrong spawn
  • reworked C point
  • adjusted clipping in pipe room
  • added cubemaps
- minor fixes
  • lowered one of the entrances into C to prevent spawn camping
  • did some texturing
  • fixed alarm sound playing into the next round
  • removed pillar in the room before C
  • fixed red being able to get into blu second spawn
  • changed water texture in blu spawn