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added a door in the big corridor to cut sightlines
changed block bullets on stairs at B into clips
added extinguish trigger under water leak
added grate on C point
added C signs to last
moved location of ammo and health on B to prevent red being able to snipe anyone on the pickup
reworked last
increased height of wall behind A
decreased brightness of some areas
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increased added time from 2:30 to 4:30 when B is capped
added coral props
added "kelp" in the 3D skybox
moved side route from A to the left side
moved red last spawn exits
removed wall and window to dropdown before B
lower kill trigger in pipe room
added forward spawn for blu after A is capped
fixed players spawning in wrong spawn
reworked C point
adjusted clipping in pipe room
added cubemaps
lowered one of the entrances into C to prevent spawn camping
did some texturing
fixed alarm sound playing into the next round
removed pillar in the room before C
fixed red being able to get into blu second spawn
changed water texture in blu spawn
new monitor textures
widened blu routes into A
lowered wall at A
changed routes into B
removed red route onto highground on B
connected all routes into C
added round end cap sequence
added distant alarm sounds (can hear if you walk up to the big closed doors)