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Thalassophobia V2 a9

  • reworked last
  • increased height of wall behind A
  • decreased brightness of some areas
  • uh
  • increased added time from 2:30 to 4:30 when B is capped
  • added coral props
  • added "kelp" in the 3D skybox
  • moved side route from A to the left side
  • moved red last spawn exits
  • removed wall and window to dropdown before B
  • lower kill trigger in pipe room
  • added forward spawn for blu after A is capped
  • fixed players spawning in wrong spawn
  • reworked C point
  • adjusted clipping in pipe room
  • added cubemaps
- minor fixes
  • lowered one of the entrances into C to prevent spawn camping
  • did some texturing
  • fixed alarm sound playing into the next round
  • removed pillar in the room before C
  • fixed red being able to get into blu second spawn
  • changed water texture in blu spawn
  • new monitor textures
  • widened blu routes into A
  • lowered wall at A
  • changed routes into B
  • removed red route onto highground on B
  • connected all routes into C
  • added round end cap sequence
  • added distant alarm sounds (can hear if you walk up to the big closed doors)
- fixed second blu spawn door trigger from being enabled before B is captured