reworked last increased height of wall behind A decreased brightness of some areas uh
increased added time from 2:30 to 4:30 when B is capped added coral props added "kelp" in the 3D skybox
moved side route from A to the left side moved red last spawn exits removed wall and window to dropdown before B lower kill trigger in pipe room
added forward spawn for blu after A is capped fixed players spawning in wrong spawn
reworked C point adjusted clipping in pipe room added cubemaps
- minor fixes
fish
lowered one of the entrances into C to prevent spawn camping did some texturing fixed alarm sound playing into the next round removed pillar in the room before C fixed red being able to get into blu second spawn changed water texture in blu spawn
new monitor textures widened blu routes into A lowered wall at A changed routes into B removed red route onto highground on B connected all routes into C added round end cap sequence added distant alarm sounds (can hear if you walk up to the big closed doors)
- fixed second blu spawn door trigger from being enabled before B is captured