added forward spawn for blu after A is capped fixed players spawning in wrong spawn
reworked C point adjusted clipping in pipe room added cubemaps
- minor fixes
fish
lowered one of the entrances into C to prevent spawn camping did some texturing fixed alarm sound playing into the next round removed pillar in the room before C fixed red being able to get into blu second spawn changed water texture in blu spawn
new monitor textures widened blu routes into A lowered wall at A changed routes into B removed red route onto highground on B connected all routes into C added round end cap sequence added distant alarm sounds (can hear if you walk up to the big closed doors)
- fixed second blu spawn door trigger from being enabled before B is captured
shifted map layout increased cap times decreased time added on cap
I UPLOADED THE WRONG ONE (((((((((((((((((((
- tweaked the respawn times