Territoral Attack Defense v1.0
What if tc had no mid?
What is this?
Welcome to Territorial A/D. The objective is that each team will take turns attacking each others control point. The team who caps the point will win the game, but if both sides defend for too long the game will stalemate. The idea is that both team's sections are different so both teams will have a different experiencing attack and defending (which makes switching sides/scrambling noteworthy).
Download Contents:
- 1 Example vmf
- 1 Vscript containing logic
Installation and Implementation:
1. Put the
tcad_logic.nut
in the scripts/vscripts
folder of your project2. Copy/Paste the main logic entity groups from the prefab vmf
3. The control points can be manipulated as long as point/area for
cp_1
is left alone or accounted for accordingly.4. When compiling with compilepal/an automatic packer that the vscript folder is accounted for in the packing.
Creddits:
@Funicular for gamemode concept and explantion image
@August101 for vscript + ingame logic creation
- License
- Credit is required. Permission to modify optional.