BLU should deliver 3 payloads filled with not-so-explosive contents onto the cargo ship before it departs, whilst RED must stop them!
The map contains a pretty short 2-point payload track, compensated by the fact that the payload must be delivered three times (resetting to the start point after each successful delivery) to guarantee a win for BLU. RED's goal is pretty much the same as in the regular payload mode - prevent BLU from moving the cart to the final point. Designed for Offshore Project, hence the port theme.
The map contains a pretty short 2-point payload track, compensated by the fact that the payload must be delivered three times (resetting to the start point after each successful delivery) to guarantee a win for BLU. RED's goal is pretty much the same as in the regular payload mode - prevent BLU from moving the cart to the final point. Designed for Offshore Project, hence the port theme.