Hopefully that's the last issue with logic, but I doubt it
Cap zones's required time has been been reduced to 3 seconds for the central areas, 2.5 seconds for finales.
It felt as though it was too difficult to capture areas, even areas that were intended to be defendable for a team comprised of offense classes.
When leaving W, going towards Z, there are two openable doors on the right now. They are shared with the WY connector.
Many doors have been widened.
W's corridor pointing toward X has been widened.
W's corridor roof has been raised.
Corridor doorways WY can't be seen all the way through nearly as much. (slide door W to break room Y)
Y's spawn awning is not as gigantic anymore.
Small building near Z spawn no longer clipped to the skybox, can be jumped over now.
Some areas have subtly gotten more fighting space.
Setup timers are now 15 seconds instead of 30 (25 for finales from 45)
Mostly what did get tested got changed; some areas were not fought in and I can't really make an accurate assessment on how those areas would best be changed without seeing that. (most notably area X and it's connectors to W and Z)
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