This is the final version submitted for the TFC Contest
Hotfix + Geometry fix before A5
--Completely redid spawn
--Added some details to open up the space
--Added a small in-game summary to the gamemode

(Some overlays are broken, will be fixed next update)
This will likely be the final version of the map before it goes live for the TFConnect contest.
Changes include:
--Changes to spawn Geometry
--Changes to Map Geometry
--Added more pickups in heavy-traffic spaces
--Added more signs
--Reduced respawnwave times.
--Shortened time between Spawn and Capture Points
--Added a second exit to Spawn
--Colored the team's respective sides of the map
--Updated and Changed geometry
--Extended Capture time
--Extended Timer time to 5 minutes
--Logic fixes
--Changed gamemode from CP Domination to 2Koth
--Fixed some logic problems
---Timer shortened from 4 mins to 3 mins
---Respawnwaves time cut in half
--Added icons to HUD elements for ease of gameplay
--Added more signage and directions for better navigability
--Fixed Timer not being able to be easily read
--Fixed broken textures
--Fixed props not having collision
--Added additional geometry
Fixed some packing issues with textures, models, and logic.