Well I worked at it for a while and here it is! It looks nothing like it did before! Well a good portion at least.
Recent Changes:
Paths to mid are completely redesigned.
Less Tunnels on the tracks. In exchange the train goes twice as fast now.
Snipers have been nerfed to hell and back but they only visited the 1st level. (Thats the hottest level)
A flank path that skips by 2nd and goes straight to mid was added. It ends up in the halls above the point.
New entrance to mid is along the tracks. This increases train deaths but also limits snipers.
The entrance mentioned above has a large door that opens only to the train and can kill you (5 hp per frame) if in the way while closing.
Two out of the way paths between mid and second where added.
Both paths are hidden. One goes under the wall around mid. The other goes through the wall off to the side.
Hurt Trigger for the train changed to be the same size as the train. No more dying on the opposite end of the train from far away.
Last has lost weight and is much skinnier then it was before.
New pathways for heading out of spawn prevents you from taking fall damage (idiot).
In light of recent updates, a few health packs have been removed. Most of them where small health packs.
Doors to mid are your main source for telling if a train is coming. They open when a train appears on second and closes when gone.
Random stretched textures have been fixed.