Major changes:
Point A played pretty well, so I'm happy with the was it is now. Point B was a little congested and close together, which was fixed with some wider paths and less height. Point C was rushed for the Jam, and it showed in the play test. Point C is now outside, and has the final point in a building outside.
a3 change log:
- Completely re-did point C
- Moved the wall near point B down
- Widened main chokepoint to B
- removed skill jump in B side building and added a ramp
- Created a platform behind B
- Created a forward spawn for Blu
- Added a new right side route for attackers at B