Tailrace

Tailrace b10

- Removed intel bridge
- Moved capture point to the floor
- Opened main door a little more
-Signs are now dynamic
-Fixed gamemode logic to prevent wrong team winning sometimes
-Reduced flag reset timer to 20 seconds
-Shuffled ramps around spawn
-Expanded intel room
-Upgraded small health
-Added mid health
-Planted nobuild
-Reduced water level
- Pushed intel closer towards windows
- Reduced spawn times for offense
- Closed doorway between central stairwell and control room stairwell
- Opened path between central stairwell and generator room bridge
- Closed pathway under pipes
- Moved pickups to accommodate routing changes