Fourth public version before its first public playtest hehe
- Moved red forward spawn from white shed behind first to flank building near second
- Moved fence on docks to block REALLY LONG sniper sightline (though it wasn't too powerful)
- Fixed issue where cart would retrigger a speed modifier making it completely unpushable for the rest of the round
- Adjusted pick ups around first to make the hut less crowded
- Moved cover around on second
- Added sniper window and shifted wall to back window in second cap flank
- Adjusted a LOT of cover and platforms around for a better defence
- Added a second staircase to the back of last into upper
- Slight detailing changes for scene setting across the map, nothing too drastic
KNOWN ISSUE: There is a missing texture out of bounds near last, it's fine, it doesn't affect any gameplay and will be fixed in A4