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Update notes:
started detailing stuff;
added more cover and slightly shrunk the area before the first point;
removed access from the roof in the middle connector, as it wasn't useful anyway;
redesigned the flank into last to hopefully limit sniper sightlines, as well as make the trip shorter;
adjusted respawn and cap times.
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Update notes:
completely revamped the second point area;
slightly rearranged the first point area to cut down on sightlines;
minor detailing.
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Update notes:
fixed HDR to, hopefully, no longer cause retina burns;
made lighting overall less bright;
decreased the maximum length of the timer from 15 minutes down to 8 minutes;
slightly rearranged the first point area to be a bit more concise;
added blockers for the blu forward spawn before it is active, to make it less confusing;
added various signs above connectors to make navigation easier;
shortened the upper and lower flanks into last;
added an extra connector to the upper flank to make rotation easier;
rearranged the last point area to make it feel less open.
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