Not sure how many people even read these but damn am I glad I reworked that first area, feels way better now
The real issues that I see right now is the choke being too good, the flank not really helping BLU break out of that choke and RED feeling like they have fairly limited options once they have to fight in that second area
So this time I figured I'd try messing with things and seeing if it'll help RED out spread out a bit and help BLU clear the tunnel safer (also try to make some OOB areas more clear with the power of big scary metal fence)
- Added a dropdown to lessen the iron grip of the spam tunnel
- Added a wee little window of sorts to a wall in the spam tunnel
- Adjusted kits at first area
- Adjusted geometry at second area to give RED more space to work with than just hang back at the point
- Adjusted OOB areas to clarify map boundaries better
- Clipped some stairs and props that should have clipping but did not
- Fixed one of RED's resupply cabinets being linked to the wrong one
- Fixed one of the rotating doors at the second area opening the wrong way