Straight

Straight rc2

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Updated the cart to a new version. Changed the gamemode so reaching the end wins you the game instead of doubling the timer speed. Explosion now occurs. Announcer spam is reduced.
Asset override fix
Artpass, gamemode prefix rename, straight -> strait rename + Minor changes to the mode
Gamemode changes
  • Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
  • Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
  • Ubered and disguised players now do/don't contribute to the cart's push progress correctly
Map changes
  • Added soundscapes
  • Added cubemaps
  • Added crate cover to the bridge, as a result the path of the cart has changed slightly so it's more of an S shape
  • Moved some health in the lowground
  • Increased the size of some health in the lowground
  • Fixed Blue team all spawning on one point
  • Increased the height of the skybox
  • Added collisions to the lip of the bridge
Gamemode changes
  • Likely fixed the issue that led to overtime lasting indefinitely
  • Fixed the glow on the cart sometimes dissappearing at certain angles
  • Made the cart unpushable during the initial round start countdown
Gamemode changes
  • Added announcer voicelines to the gamemode e.g. 'Push!', 'You're losing ground...', depending on team progress
  • Added overtime, works like payload overtime
  • Changed the cart so its skin updates depending on the state of the round. Same with the light particle effect
  • Fixed the dispenser beam so player feedback is more obvious
  • Increased the speed at which the turntable rotates.
  • Added 'slow zones'
  • Fixed the bug where the server crashes due to too many sounds playing at the start
Map changes
  • Fixed the bug where the server crashes due to too many sounds playing at the start