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Removed restriction on shortcut
Added healthkit below final point
Made some spaces easier to fight in
3DSky improvements
New hull texture
Pathing improvements: Shortcut to mid is now only open before mid is captured and after that only for the team that owns Mid
Adjusted spawn times in light of this change
Airblast protections
Reworked main spawn exit, increased travel time to control point
Added additional path towards mid
Made a flank harder to use
Made a drop less punishing
Added some airblast protections
Minor performance optimizations
Minor lighting improvements
I lost the shoe and am not sure where it ended up
Added missing clipping at Gondola doorway - Thanks YOYOYO
Minor geometry improvements at spawn
Filesize reduction by reducing unnecessary lightmaps
fixed floating (hah) geometry
various other fixes - (Thanks Rhamkin)
Fully remade geometry of both Mid and Last
Moved spawn back a bit
Improved lighting
Added cool plane (thanks Rhamkin!)
Other cool stuff
Fixed missing logic input for mid's trapdoor point
Fixed BLU point being wrong color
Significantly reduced lightmap size (200mb -> 80mb) and compile time (90min -> 20min)
removed some redundant brushwork