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Stormbreaker a5a

  • Removed restriction on shortcut
  • Added healthkit below final point
  • Made some spaces easier to fight in
  • 3DSky improvements
  • New hull texture
  • Pathing improvements: Shortcut to mid is now only open before mid is captured and after that only for the team that owns Mid
  • Adjusted spawn times in light of this change
  • Airblast protections
- fixed DOOR STUCK
  • Reworked main spawn exit, increased travel time to control point
  • Added additional path towards mid
  • Made a flank harder to use
  • Made a drop less punishing
  • Added some airblast protections
  • Minor performance optimizations
  • Minor lighting improvements
  • I lost the shoe and am not sure where it ended up
  • Added missing clipping at Gondola doorway - Thanks YOYOYO
  • Minor geometry improvements at spawn
  • Filesize reduction by reducing unnecessary lightmaps
  • fixed floating (hah) geometry
  • various other fixes - (Thanks Rhamkin)
  • Fully remade geometry of both Mid and Last
  • Moved spawn back a bit
  • Improved lighting
  • Added cool plane (thanks Rhamkin!)
  • Other cool stuff
  • Fixed missing logic input for mid's trapdoor point
  • Fixed BLU point being wrong color
  • Significantly reduced lightmap size (200mb -> 80mb) and compile time (90min -> 20min)
  • removed some redundant brushwork