Stone Railing Pack

Stone Railing Pack a4

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Stone Railing Pack a4

These models present the illusion of a wall, but you can jump over them.

A pack of stone railings. Railings can help you, the mapper, in many ways:
  • They block players.
This "Stone Railing Pack, alpha 4" Includes:

  • Four different lengths of straight railing, for when you want to stop people who are aligned to the grid.
  • Three different end columns, comprising of one end column, one in-between column, and one 90-degree column (when you want to change the direction the fence goes.) Note that the latter two are patent-pending.
  • Two different lengths of 45 degree railing, for when you want to stop people who are travelling at exactly 45 degrees.
  • Two smooth, angled connectors that transition from 45 degree railing to straight railing, in case you're feeling adventurous and want to stop players from going straight or at an angle---at the same time.
  • A 90-degree curve with a 32-unit radius.
Each model includes a collision mesh, which means these railings will block players, grenades, boxes, and anything else your players throw at them. They also include three skins---the default, neutral white, and a far less neutral red and blue. (These can be used for marking territory.)

Technical Details

The depth of all railings is 12 units; they're designed to fit into a 16-unit-wide area with a bit of room to spare. They're 36 units high (well, technically, only the collision model is 36 units high. The top of the railing is actually at 35.570 units, and the columns are a staggering 37 units high. But who cares, anyway?)

The 45 degree segments line up perfectly with the straight segments (as long as you use the angled connectors, as you should.)

The collision models follow the curve of the railing; they're not any bigger for the columns (so if you want to be a jerk and force your players to bump up and down if they walk over a column, you'll need to clip that manually.) Even the smooth, angled connector has a collision model, and it follows the inside of the curve.

The straight segments contain gaps to shoot through, but due to their size it's virtually impossible anyway. I recommend setting these to Non Solid and using clips or playerclips instead, depending on the location of the wall.
Author
zlsa
Downloads
1,286
Views
1,286
First release
Last update
Category
Models

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Latest updates

  1. Fix incorrect VMT definition, add curve part

    This release fixes the incorrect material filename in the VMT file; it also adds a 90 degree curve with a 32 unit radius, and updates the collision mesh on the straight sections to have gaps in them.
  2. Fixed missing VTF files and bad paths in zip file

    Fixed the missing VTF files and the ridiculous zip file directory structure (thanks, Werewolf!)
  3. Added missing textures.

    Changes in this release: Missing textures have been added. Fixed missing skins on some models

Latest reviews

Really nice, good skins on these. For sure using these sometime soon.