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Steal a3

New flanks
Cart does not roll back before the first checkpoint and after the last (it rolls back from right before the end).
Made the start easier?
RED's first spawn second door has a new fancy "animation".
New RED 1st spawn room
Better 1st spawn indication for BLU
More health and ammo packs
Made it harder to snipe into RED courtyard
Better visibility into and out from RED courtyard
The layout is done and I'm (mostly) satisfied with it.
Finished the layout!
The last point will be changed.
Nothing new, better compile