Snowedin

Snowedin b1

-Fixed the extreme bloom and over the top lighting for HDR users so that the map is visually playable for them. Fixed the logic auto not targeting the tonemap. Adjusted lighting.
-Added a couple func_visclusters that were missing upon decompiling the original map.
-Removed previously used env_sprites.
-Added point holograms that show up when a capture zone is active. Holograms glow as well as the point prop.
-Added func_nobuilds on the capture zones.
-Added training annotations that show for a brief moment when the point is active.
-Included hud icons that show which point is next on the lock, that way players know where to take their presents next even if the point isn't quite open yet!
-Updated certain models that had newer versions
-Fixed capture zones so players can actually score points and y'know... win the game
-Included cubemaps that I forgot with the initial release