Smolder

Smolder a2

Changes

-Moved the second point to a more central location and added high ground behind the point.

The second point felt far from all of the entrances. Moving the point to a more central location puts it closer to the entrances and allows for some space to fight behind the point. Previously, fights around the point were awkward because defenders were contested by attackers on the point before they exited the lobby. The new high ground behind the point should make contesting the point interesting and easier for defenders. Also, some routes have more of a distinct reason to exist because they now serve as the most direct routes to the high ground.


-Improved movement around the map by changing the way some ramps were oriented. Most notably around the medium health pack on mid.


-Added small health pack and medium ammo pack to aid roll outs to mid.


-Added small health pack below the bridge on the second point.


-Moved medium health pack from the lobby to behind the second point.


-Added crates on mid for cover.


-Fixed clipping on some of the doorways.


-Fixed spec cams showing the enemies points.


-Added invisible crumpkins to spawn.