-TEXTURES, did a basic art pass but I plan on working with another user for the final art pass
-WATER, no more shall you fall to the bottom of the map during the push for point B, when point A is captured the sewers will spill water into the map and fill it halfway with water
-Clipping Issues, many clipping issues have been solved, not all of them, but the big ones have been solved
-Capture Rates, slowed down the cap rates on both points to force fighting over them to be harder for blue. I might lower these if it turns out to be too difficult to take now.
-Slight map adjustments, removing sightlines that are annoying, adjusted the positions of some stuff to make the map flow better, stuff like that