Sinkhole

Sinkhole A5

-This is mostly just to make red less oppressive on A and stronger on B, balance is fun!
-TEXTURES, did a basic art pass but I plan on working with another user for the final art pass
-WATER, no more shall you fall to the bottom of the map during the push for point B, when point A is captured the sewers will spill water into the map and fill it halfway with water
-Clipping Issues, many clipping issues have been solved, not all of them, but the big ones have been solved
-Capture Rates, slowed down the cap rates on both points to force fighting over them to be harder for blue. I might lower these if it turns out to be too difficult to take now.
-Slight map adjustments, removing sightlines that are annoying, adjusted the positions of some stuff to make the map flow better, stuff like that

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-Put a hole at the bottom of the water tower to be able to shoot/drop down onto the point, making it easier to defend (technically on top since it's upside down)
-Removed the glass wall from mid-spawn, this is an experiment I might put it back
-All sliding doors have glass windows as a placeholder now so that you can see through them
-Added extra room to sewers for the purposes of giving red spies somewhere safe to decloak
-Added those one way doors from dustbowl to the sewer exit in order to ensure it's a safe location for an engie nest
-Lowered red respawn times at final point and gave them protective walls to help better defend
-You can no longer build on top of sewer pipes
-Removed common camping spot used against the mid-spawn
-Made flanking A-Point slightly harder
-Added a small health pack to the highest platform outside of the sewer flank
-Changed medium ammo back to large ammo pack near point A
-Added health pack to defensive position on A-Flank
Changed the blue spawn doors to be more traditional, and added an additional flank exit
-Changed map balance in order to make pushing B easier, and pushing A harder
-New Flank Route in the form of The Sewer, which allows players to access a high ground to shoot down onto the point
-Bug Fixes (doors fixed, places players got stuck are now fixed, mid-spawn changing hands will no longer allow red players to sit in spawn killing blue players)