Sidewinder

Sidewinder rc3b

* Fixed a few missing assets, shadows, clips and elaborated new cover for spies,
full changelog to come.
Workshop ready!
  • lots of visual polish
  • overlay/displacement adjustments
  • adjustments to the train (plow cart attached to the main engine for all the train nerds)
  • train has a nice little light
* Temporary description, full changelog to come
* Temporary description, full changelog to come.
* Temporary Description, full changelog to come

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pushing this map into beta, most of the major layout issues have been dealt with and from here on out will mostly be blocking in visuals and other balance changes that don't require a total overhaul

also a new proper name!

other changes include:
-adjustments to the train gates to have more lights and hopefully notify people about the train's arrival better
-slight health pack changes to help attackers
-train logic adjustments (hopefully the train will no longer steal intel)
-prop adjustments near the train gates
-adjusted initial train spawn time to avoid giving one team an advantage on round start
-adjusted some connector rooms to possibly improve combat around them
-prop adjustments to try and help against oppressive sentry spots
mostly a recompile & skybox tweaks
-lots of geometry changes to connector areas
-prop changes
-removed front train gate instead creating a longer 'escape' type route
-the windows are no longer boarded up (mostly) just for fun!
-dynamic respawn for attackers was really jank so it has been removed
-tons of other stuff I probably forgot