shipyard

shipyard a8

well this was fun

for this update, I took some feedback from the last gameday this was played on, updated a few key locations that werent very clear with their purpose, expanded on the use of water by giving a flank route on each side of the map through underwater passages, applied some decals to hopefully better lead players to mid, amongst other minor changes
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overhauled bits of the layout, opened up most of the buildings, adding more rooms and loosening tight corridors. Also updated the boats to be real boats, fixed the CC packing.