More work on the finale. Reworked the routes into the point
Adding some more geometry to the lobby to make it a little harder to rotate between the doors
Moved the pickups outside the lobby door slightly and reduced health size to small
Moved the ammo on final point for red to a more risky position, requiring defenders to put themselves in more danger to resupply (or return to spawn completely)
Raised the garden bed on A slightly to make it a bit harder for regular classes to get onto it
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