Shigai

Shigai a24

Alpha 24
  • New sounds for the shinkansen
  • Added a new route for blue to approach the shinkansen bridge
  • Minor rework of the left (to attackers) flank on the final point, reducing a big sightline and making it safer to attack through
  • Moved the entire final point over slightly to break sightlines, but also make the far route a little closer to blu
Alpha 23:
  • Increased cap time of first point by 1 second
  • Altered the hole over B so it's larger and also has cover in the middle, allowing blu to make use of it a bit better (hopefully)
  • Added some Modern Art to the final point
  • Added a new planter outside one of Red's spawn exits at the final point to give them a bit more cover exiting the spawn
  • Added a wall over the main door into the final point to prevent defenders on the highground shooting into the lobby (it looks lame. sad)
Alpha 22
  • More work on the finale. Reworked the routes into the point
  • Adding some more geometry to the lobby to make it a little harder to rotate between the doors
  • Moved the pickups outside the lobby door slightly and reduced health size to small
  • Moved the ammo on final point for red to a more risky position, requiring defenders to put themselves in more danger to resupply (or return to spawn completely)
  • Raised the garden bed on A slightly to make it a bit harder for regular classes to get onto it
Alpha 21
  • Added an experimental new route to get into the skyscraper at C
  • Added a new healthpack onto the right route at the skyscraper
  • Added a new healthpack to aid blu in controlling the bridge at B
  • Nobuilded the bushes around C
  • Tweaked the position of some props]
  • Made the lanterns in the shrine nonsolid so you don't get stuck
  • Added a few new signs
Alpha 20
  • Reworked the area connecting B and C
  • Increased ambient lighting slightly
  • Increased red respawn on C slightly
  • Fixed lots of clipping
  • People can't run around on the upper floors at final now
  • New final point
  • Moved a truck near B
- Fixed the cp not being unlocked for i don't know what reason
  • Restored red route onto the overpass, now that other stuff has shifted around keen to see how it'll go
  • Clipped off some areas where you could get out of the map
  • Blocked a pixel sightline
  • Alpha 16 was an internal version
  • Reworked the entire beginning of the map
  • Shortened distance between points
  • Red now no longer has a forward spawn on A (their spawn is a bit closer to B and a few seconds faster)
  • Blu now has a forward spawn after capping A