New final point Moved a truck near B
- Fixed the cp not being unlocked for i don't know what reason
Restored red route onto the overpass, now that other stuff has shifted around keen to see how it'll go Clipped off some areas where you could get out of the map Blocked a pixel sightline
Alpha 16 was an internal version Reworked the entire beginning of the map Shortened distance between points Red now no longer has a forward spawn on A (their spawn is a bit closer to B and a few seconds faster) Blu now has a forward spawn after capping A
Alpha 15 Added a new route for red from their forward spawn on B to the train bridge, with a window allowing a view over the point Slightly reduced the distance from blu spawn to A Reworked A-B connector Added a new truck for cover for Blue coming out of the ground-level route to A Added some pickups in the apartment Added a new warning light for the blu side tracks
Redesigned Spawn-A connector Removed a staircase at A Added a new mini-route between A and B Clipped stairs I missed
- Reworked A point
Alpha 12 - site revival edition Widened tracks Increased first CP cap time by 1 seconds Added new ammo pickup at final Blocked some sightlines
Alpha 9 Hopefully improved defense of 2nd point for red Removed the route through red forward spawn for BLU to choke them more on B After capturing A, dead red players now respawn Repositioned an ammo pickup at A so engineers aren't discouraged from building on it Lowered time BLU gains on capping A and B by 60s each
Alpha 8 Reworked A-B connector Tweaked pickups