Shawm2

Medieval Shawm2 B1

Changelog:
  • BLU spawn re-textured (more natural tones)
  • Lighting improvements
  • Additional occluders added
  • Miscellaneous adjustments
Changelog:
  • Render mode for respawnroom visualizers altered
Changelog:
  • Roofs added to all buildings
    • Topmost buildings and roofs no longer visually clip due to skybox
  • Underground "dead end" signs are easier to spot (defender's entrance)
    • BLU sewer detail improved
Changelog:
  • Clipping improved
  • Major visual improvements
    • BLU base now textured
    • Displacements properly added
  • Removed superfluous particles
  • Removed an unused ambient sound
  • Fog removed
Changelog:
  • Major visual and audio improvements
  • Teams now instantly respawn when their intelligence is captured
  • Doors added to spawnrooms
  • Divided battlements to route teams to main battleground better
  • Braziers added for Snipers to light their arrows
  • Removed healthkit and ammopack near intelligence
  • Healthkit near river moved into the water; previous area now has a small ammopack
  • Healthkit and ammopack added to each team's Sniper decks