Reverted changes to RED's respawn time, and the time to secure (back to 10 seconds and 40 seconds respectively)
The first test was actually a lot closer than I thought, one round was very close for BLU, and only a few rounds were all out stomps, which I think was mostly skill difference
Added the flag compass
Fixed props disappearing off the flags
Fixed silos not making sound when shot
Reduced the time between the train warning and the train arriving
Added a full ammo pack to A
Clipped the only unclipped roof on B
Changed prefix to de_ for help comprehending the gamemode
Fixed voiceline spam when a point is secured on overtime
I'll probably focus on squeezing the map a bit on later versions
Also going to see if I go with only one active flag at a time
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