Salferd

Salferd A3

All A3 Changes:

*The mid has been completely redone! Because of how problematic the old one was for people during the playtesting of this map, I figured that a redo was in order.
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*The death pit was replaced with a route to the new mid.
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*The spawn room has been shrunken to make it faster to get out of said room.
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*With the revamped mid, the lower floors have been completely removed, and with that, the spawn room has been leveled to be connected directly to the ground floor.
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*The route from the spawn room to the second floor has been streamlined so that there is no drop off into a pool of water. Instead, it has been replaced with a standard spawn door on the second floor.
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*The area outside of spawn has been altered in accordance to the new height change of the whole area.
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*This area in particular has also been changed to remove the unnecessary full health and ammo packs.
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*The amount of health packs around the map have been increased.

*The game logic involving the control point has been fixed.

*A marker has been added to signify where you can stand to cap the point.

*The trigger area for where you can cap the point has been increased in size.
A2 Changes:

*The area around the control point has been considerably increased. Before, it was too crampt.

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*The little bridges outside the area with the control point have had parts of them extended to the walls on their left.

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