Rustbucket

Rustbucket A15

More Displacements! (This took two days somehow)
A sight line Blocker at A, this creates a choke and ruins an intentional sniper nest (but snipers suck anyway so that's good)
Changed a ramp to not follow a curve (AB Connector)
General sightline blocking at B

Have Fun!
title says it all. download this one instead
Fixed a random bug where RED members are sent straight to BLU Spawn once A is capped.
Strangely, red_spawn2 had a whole bunch of inputs enabling it from cp_A, Once this was fixed the bug was unreproducable.
Finally, after 6 failed maps (Overclock, Terminal, Depart, Gravel Creek, Disused, Reboot)
WE have a map that reached Alpha 6!!!!!
Anyway here are the changes:
Some more cover at B
Health and ammo added/moved
Initial low ground BLU route width increased to allow for easier navigation/airblast nerfing
New displacements at pre-A (more displacements will be added for A7/A6A)
Hopefully another good map test, maybe I need to do two tests per version to increase feedback
Have Fun! (Also yay A6)
BLU Spawn-Added Forward-ish spawn at the cavern exit
A-Added cover and lowered roof
A-B Connector-Remade
B-Some extra cover
C- Unchanged
RED Spawn- Changed Layout
...insignificant.
Here's the few changes:
More cover near A
More barriers at cliff from BLU spawn to A
Shortened A-B Corridors
Made BLU Spawn time somewhat faster when B is capped
Added more ammo at B
Raised a part of C to be out of a sightline
That's all!
Make sure to point out every mistake so the next version is A5 and not A4B
Changes:
Added another route (conveniently blocks a sightline)
Replaced B with a new B heavily inspired from B from my 4th map, Depart.
Added B-fore B (Lobby before B)
Changed B-C routes to make it less campy
Hopefully B is better than before.
Made a better teleport from B Forward Spawn to C Final Spawn (originally used a kill trigger and force respawn)
Changelog:
Replaced B
Added C
Removed Clip blocking rooftops at A
Added Ladder at A
Moved Cavern Entrance to not line up with BLU Spawn
Moved Skybox Further from the Cliffside
BLU Forward Spawn Activates once B is capped
Forward Spawn for RED at B
Added:
More textures
Displacements
Better Lighting
More cover near B point
More areas near B point
Doorway on high ground into a building near B point removed