rocco

rocco a5b

-increased captime for both points
-modified geometry slightly
-regressed point layout and design to a3a with the same cap and respawn times
-turned the shack at A into a one way for the red team
-changed pickup placement / values based off previous feedback
-redesigned point B slightly
-moved around some geometry at point A
-increased cap time for both points
-modified respawn times and pickup placement
-slightly modified routes and the capzone for B
-fixed some sloppy brushwork
-decreased the cap time drastically for both points
-other minor changes
-tightened the areas around A point
-lowered capture times across both points
this version is mostly just minor layout changes to prevent sightline issues + some timer changes for balance purposes
-increased the distance between the A point and B point
-mild layout adjustments to A to account for the new distance between the two points
-elongated certain areas at B
-increased A cap time by 6 seconds
-re-enabled the forward spawn
-added a third doorway for the forward spawn
-clipping improvements
-fixed broken forcerespawn entity
-disabled the forward spawn for blue team (temporary / experimental)
-improved signposting around the map
-added pickups between a and b
-fixed other minor issues