Robomancy A2
Robots, Magic, and War
Entry for Microcontest 15
Currently on-pause, I'll probably revamp it someday, keeping the original idea but toning down the halloween elements and improving the map.
By the way, for anyone intrested, the Robots drop a spellbook when killed by using a relay triggered by the OnRobotKilled output, which spawns the spellbook NOT where the robot is, but at an invisible target that follows the robot using logic_measure_movement.
This workaround to "parenting" was needed since the darn robots send the output only after they are removed from the game, and with them every parented item.
Fun fact: the hats are parented to this invisible target, not the robots.