Robin A12 Vague Changelog:
Gamemode and General Changes:
Round Timer reduced to 5 minutes (from 7 minutes).
Removed all vent jump pads from the map. Any area connected by jump pads before are now connected by ramps.
BLU Area Changes:
BLU Spawn Reworked: Now spawns at the back of the map instead of the corner. The small doorway close to the Flank Route has been removed and a new large doorway closer tot he Building Route has been added. This is to direct BLU towards the Main and Building Routes instead of the Flank Route.
The BLU Spawn doors are now the more industrial doors as opposed to the traditional spawn gates (they still open and remain open when setup ends).
Ramp Area simplified and pickups removed.
Flank Route no longer dips downwards near BLU Spawn.
Removed some detailing props.
Capture Point Courtyard Changes:
Removed Underground Entrance on Lower Ground.
Expanded Upper Ground.
Lower Ground now consists of large ramps to connect to the majority of the Upper Ground (to replace the vent).
Flank Route now connects to the Upper Ground area.
The building overlooking the Capture Point now has a ramp (to replace the vent), and the floor is lower and ramps up to the RED Area, instead of ramping down.
Altered the ramps to the RED Area.
Changed the colour of the Capture Point Door to Blue.
Altered the Capture Point Room to be shallow, brining the van closer to the door.
RED Area:
Removed Underground Entrance in the middle of the path.
Removed Room with Dropdown to the Underground.
The Doorway to the Building to the Underground's Entrance has been expanded, the room altered, pickups removed, and the ramp replaced and simplified.
The Underground has been flattened and simplified. The only entrances/exits to the Underground are the Building Entrance, the Garage Entrance, and the Drop Entrance.
The Garage Entrance to the Underground has been widened.
The Drop Entrance has gained a ramp (to replace the vent).
The Building that leads to the Intel's entrance has been moved to the wall closest to the shack, and the room itself now consists of a ramp to an platform overlooking the intel.
All Pickups near the RED Intel are now small health packs, medium ammo packs (excluding the Unground Health Pickup, which is still medium).
Replaced the fencing with the vent with a ramp.
Slimmed the outside of the building to the Capture Point Courtyard's back, widening the play area and creating an overlook of the winding path.
Removed the backmost car and replaced the middle one with a model that should clip players less.
Moved the bus back.
Clipping added to the curbs of the road.