Robin

Robin A12a

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Robin A12a

A/D CTF for the A/D CTF Contest

An Attack / Defend Capture The Flag map that does not play like a TFC-inspired one, created for Sonoma's Unofficial Minor Contest #1: A/D CTF & A/D PASSTIME. In this map, RED has the intel from the start like a traditional CTF map, and BLU must steal the intel and take it to the Capture Point to open the doors and deposit the intel in the van, a sequence inspired by Doomsday's Rocket Elevator.

Uses assets from the London Pack (a more detailed list will be produced when the map develops).

Uses prefabs for the A/D CTF Game Mode (by Muddy), the Jump Pads (by Yrr), and general pieces (from ABS' Ultimate Mapping Pack).

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Author
Paper Shadow
Downloads
598
Views
598
First release
Last update
Category
Attack/Defense CTF

More downloads from Paper Shadow

Latest updates

  1. A12 Bug Fix (A12a)

    Robin A12a: Fixed teams not switching when RED wins.
  2. Robin A12 "Kill Your Darlings" Update

    Robin A12 Vague Changelog: Gamemode and General Changes: Round Timer reduced to 5 minutes (from 7 minutes). Removed all vent jump pads from the map. Any area connected by jump pads before are now connected by ramps. BLU Area Changes: BLU Spawn...
  3. Robin A10 Update

    Robin A10 Vague Changelog: Gamemode and General Changes: Fixed an issue where capping the intel meant you were still affected by the Anti-Intel Barrier. Added Pickup Spawn overlays. Added signs all over the map to direct players and highlight...