Riviera A4

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Riviera A4

Bridges, buildings, and water.

Finishing up Frontline assets somewhat reinvigorated my mapping gusto.
Somewhat of an unoffical 72hr map as I couldn't wait on working on it.

3CP in a sort of vaguely european town setting.

Made using a bunch of Frontline assets, of course.
Sexy Robot
First release
Last update
Capture Points
0.00 star(s) 0 ratings

Latest updates

  1. Clocktower

    Updated to A4 - Completely rebuilt last point - Closed off one side route which made flanking too easy - Removed a higher route to mid - Scaled down and rerouted interiors by mid - Added more cover to mid - Scaled down all control points - Added...
  2. Tweakage

    Updated to A3 - Brightened sniper racks - Rerouted staircase by final cp - Increased water depth - Added secondary submerged route to mid - Tweaked respawn and cap times - Tweaked health and ammo locations - Made it easier to get out of water in...
  3. Squooshed.

    Updated to A2 - - Squished entire map to reduce run times by around 6+ seconds - Spawn layout changed to discourage snipers - Rerouted interiors by centre CP - Various sightline fixes - Redesigned rear of final CPs - Spawntime adjustments -...