Rivertown

Medieval Rivertown A17

Updated to A17

-Added a ramp for demoknights to fly to the Cap.
Updated to A16

-Removed the wells near the cap.
Updated to A15

-Reworked spawn exits.
-Minor lighting changes.
Updated to A14

-Changed to medieval gamemode.
-Made the arcade flank closer to the Cap.
Update to A13

-Reverted to stock koth gamemode.
Updated to A12

-Changed to medieval mode.
Updated to A10

-Changed Medium Healthkit in arcade to Full Healthkit.
-Extended the castle tunnel area near the Cap to a new area.
-Changed Small Ammo Packs to Medium ones.
-Added a few no_build brushes where needed.
-Made the lamp post bases at the Cap area significantly larger for better gameplay.
-Added a staircase up to the wooden bridge near spawns.
Updated to A8

-Reworked multiple areas of the map.
Updated to A7

-Reworked Mid Area
-Added more Clips
-Fixed some Z-fighting stuff
-Improved some texturing
-Improved some lighting
Updated to A6

-Added hoardings at CP for soldiers/demos.
-Added metal fences to signal clearly that you cant shoot through wood fences.
-Added glass to the windows overlooking the CP.
-Improved lighting.
-Changed the mini medpack to a medium one at the side flank near CP.
-Added a bunch of clipping to stairs and such.