Latest Reviews

  1. Anonymous
    Anonymous
    5/5,
    Version: 0.81
    This Deserves Better!...
  2. Gravidea
    Gravidea
    5/5,
    Version: rc6a
    Keeping it short and sweet; it's a lovely KOTH map! Simple to navigate and understand, and fun to play on. I've played it on the servers I moderate, and on a lot of other servers. It must be pretty well liked!
  3. Gravidea
    Gravidea
    4/5,
    Version: rc
    Pretty awesome map, and I love the theming! I enjoy it when multi-stage maps limit it to 2 stages. I played this map more than a few times on a pub server I moderate with 30-32 players at a time, and I believe it works pretty well with many players. The only shame is that it seems more often than not, we never got to the second stage. Not sure if this means the map's catered towards the Defenders, or if it was simply a coincidence and the Attackers were having a bad time. Either way, it's a lovely map!
  4. myalko
    myalko
    5/5,
    Version: A10
    best update
  5. myalko
    myalko
    5/5,
    Version: A10
    best update
  6. Anonymous
    Anonymous
    3/5,
    Version: rc1
    Fifthcurve has a lot of chokepoints and no flank routes in certain areas, and it comes across as boring Dustbowl for 3/5 points. I really dislike seeing wasted space in parts of the map (sniper nest behind B), or forced into a long sightline with no alternative (this hurts badly on 3rd). I gotta be honest and give it an average 3 without all the Halloween version gimmicks disguising a map I feel has a lot of flaws. I want it to be better, and sadly it comes up bland and short for me.
  7. Anonymous
    Anonymous
    5/5,
    Version: Final
    I played Skullcove a long time ago as one of those "community mvm maps" you don't know much about. It felt like modified Coaltown with some Halloween thrown in there. Honestly, I say more defined/original maps have come out for MvM since this release, but at the same time this was a high point when it was new. Still a great map though.
  8. Anonymous
    Anonymous
    5/5,
    Version: B3
    Expertly made map that shows the talent of community artists and designers.
  9. Anonymous
    Anonymous
    5/5,
    Version: RC6A
    I enjoyed this map because of how open it felt, the fans for movement, and the unique Siberian winter. Just a neat map with a robot pun in the name makes it fun.
  10. Anonymous
    Anonymous
    5/5,
    Version: RC3_2
    I've played Waterfront over the years and thought well of it. A lot of thought definitely went into the map and I appreciate it whenever I load into it. I get tired of running the gear grinder corridors it feels like at times, but that's probably MvM instead of the map.
  11. Lapi
    Lapi
    5/5,
    Version: A7A
    simply just really amazing and really fun. would love to see this added in the next scream fortress
  12. Tiftid
    Tiftid
    5/5,
    Version: rc4a
    V. fun dynamics surrounding the point, where the cylinder obscures any sightlines between entrances to mid, allowing for attackers to safely approach the buildings on either side of the point, one of which is easy to take while the other is hard, both giving leverage over the point. Overall results in a fun dilemma where teams can pub-push the point if they're ok with taking fire from both side buildings, but they're much better off at least trying to take the easy building to make it much easier to cap. Satisfies competitive players and caters well to class balance. I have no outstanding complaints.
  13. myalko
    myalko
    5/5,
    Version: A9
    keep it up
  14. myalko
    myalko
    5/5,
    Version: A9
    keep it up
  15. myalko
    myalko
    5/5,
    Version: A8
    lets go
  16. myalko
    myalko
    5/5,
    Version: A8
    lets go
  17. myalko
    myalko
    5/5,
    Version: A7
    well done
  18. myalko
    myalko
    5/5,
    Version: A7
    well done
  19. myalko
  20. myalko