Latest Reviews

  1. Gravidea
    Gravidea
    4/5,
    Version: A3
    Loving this map's concept! The landscape to the map makes it so that you can take cover while the train is firing at you. The only thing I'd say to change really is to lessen the screen shake while the train is firing or just turn it off entirely. The sound is enough to let people know that the train is firing in my opinion. Other than that, this is pretty awesome so far!
    1. I Darkstar X
      Author's Response
      The screenshake is for cinematic effect, but I will take halving it under deep consideration, thank you ^^
  2. Zungry (DarkVirus135)
    Zungry (DarkVirus135)
    5/5,
    Version: a2
    Definitely the best jokemap I've seen. It's humorous while still being fun to play over and over. I hope to see a new version of this next year with even more combinations!
  3. RevolutionTeam
    RevolutionTeam
    5/5,
    Version: rc1
    Mandatory Fortnite Bad comment
  4. Gravidea
    Gravidea
    5/5,
    Version: v4
    Really well designed, and works pretty well with the artstyle of the game. I love that it looks a little worn down as well. A cute little decoration for lobby-like areas of maps or hangout maps.
  5. Snufflepus Penguin
    Snufflepus Penguin
    3/5,
    Version: RC5
    A reskin of Whiterock. A decent map, but very sniper friendly, and lack of flanking routes for BLU team. In fact, RED actually gains some flanking routes, which is not the best design. Point A takes far too long to cap. Point B is very difficult for offense, and the RED spawn is too close. The train makes it even harder for BLU to properly cap, as they need to squeeze onto one very small area.

    I do love the little secrets, like the broken stair near A allows for some creative placements.
  6. Snufflepus Penguin
    Snufflepus Penguin
    3/5,
    Version: rc
    A nice alpine themed map. The map can get a little cramped sometimes. Similar to Mossrock, this map is very friendly towards sniper fire. Add some more props to cover and restrict snipers ability in this map. I would love if the log that has to be removed acted as a new platform for BLU to flank, which would add a nice gameplay feature.
  7. Snufflepus Penguin
    Snufflepus Penguin
    3/5,
    Version: rc2
    A solid map, but a bit bland in terms of aesthetics. The first point caps too slowly, and the map is very sniper friendly. Snipers have huge sightlines across the map. The RED spawn is too close to point B, and the train obstructs gameplay. I would say that the map prefers RED team a little more because of this.
  8. Mathtriqueur
    Mathtriqueur
    5/5,
    Version: final6_fix2
    Very good joke map. does what it needs to do very well.
  9. Snufflepus Penguin
    Snufflepus Penguin
    5/5,
    Version: rc1
    Incredibly polished map !
    Really nice detailing and good use of props that fit the environment and war attitude.
    A small nitpick I personally have is that all forward spawns should have at least 2 exits to stop spawn camping, especially BLU's spawn in the hedge by checkpoint B. I find that spawn in particular to be a bit cramped and choky, I would personally expand that spawn room and allow for perhaps an upper and lower exit.
  10. Snufflepus Penguin
    Snufflepus Penguin
    4/5,
    Version: rc9b
    I really enjoy Enclosure - It's a blast to play and refresh after playing repetitious payload cult classics like Upward and Badwater Basin. I enjoy the areas of the map. Perhaps the first section in area 1 is a bit too squeezed, especially the area between A and B. Sometimes, the map feels a little too large, such as the first part in Area 3, and at other times a bit too squeezed, such as B in area 2.
  11. Anonymous
    Anonymous
    5/5,
    Version: 2019-05-04
    Wonderful arrangement of rocks. Simple to search for, and the improved collision is always welcome. Happily shipped a map with them.
  12. Snufflepus Penguin
    For Pier in Payload
    Snufflepus Penguin
    4/5,
    Version: b23
    Really interesting and well detailed map ! I like the twists and turns the payload needs to go through. One nitpick is point E - The large rollback ramp makes it very hard for BLU team to push. I would probably make the slope less steep.
  13. MrFlovi
    MrFlovi
    5/5,
    Version: 2019-08-05
    Very epic
  14. pk.pseudo
    pk.pseudo
    5/5,
    Version: F4
    The nodraw textures in this pack are 100% better to look at than those bright, eye-burning yellow and black ones. The Dark ones especially! They're nice of the eyes! Well Done!
  15. Anonymous
    Anonymous
    5/5,
    Version: 2017-07-14
    Great wallpaper for interior design, shipped them in a map. Super helpful for urban living rooms.
  16. Le_Beholder[DG]
    Le_Beholder[DG]
    5/5,
    Version: v1.1
    finally adding more tech into spytech!
  17. Vulgar Jack-Priest
    Vulgar Jack-Priest
    5/5,
    Version: 2019-08-04
    Превосходная работа!
  18. air bud
    air bud
    1/5,
    Version: rc1
    I made an account just to express my disgust of this thing
  19. Buttercup_irl
    Buttercup_irl
    5/5,
    Version: A4
    pit
  20. RevolutionTeam
    RevolutionTeam
    1/5,
    Version: Final
    This map is actually awful.

    Now, first of all, the SINGLE displacement the whole map is made on is overscaled, which causes the blend from Snow to Grass to look awful.

    RED's first spawn is too dark and too tight.

    The map is far too open, and you can commit sewer side by jumping off the edges.

    I can snipe from BLU's spawn to RED's spawn.

    BLU's spawn is too close to the exit gate (not gates. GATE. One exit.)

    This map needs to be completely scrapped and redone. I suggest decompiling TheMrStalin's Orange Snowplow if you want to make this more like Snowplow... and actually fix the glaring issue of the map being too flat.

    Overall, this map cannot be redeemed. Try again.
    1. XEnderFaceX
      Author's Response
      it was the first map i made, now i gave up on it