The big new thing about this map is that there's a lot more space around point A. In past versions it always felt a tad cramped and it took too little time to get from one area to another. I believe that remedies this. In other news, I've changed around the direction of the main route through the building after A. The main route and flank route have now been swapped because of this. On top of this I've added some side routes here and there for the softer classes to squeeze through. If this goes well, it's off to stage 2!
Aside from that, a new route has opened up to B, some geometry has been altered, a bridge was added over the walkway to A, and some clipping was changed. Also some texturing I guess.
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