Resort

Multi Stage Resort V2A2

Somewhat "big" update here. Time to read!

First CP.
  • Added 2 new flank routes (left one is somewhat crappy-ish. Gotta tweak it a little bit.)
  • Added a small-ish "window" between the wire for snipers to,well... SNIPE.
  • Centered the "briefcase" a little bit and added a cover.
  • Added/removed some covers between the big rock in front of BLU spawn and the first CP.
  • Medium ammopack behind the big rock is now a small one.
  • Tweaked the "Passtime/nobriefcase" sign. If you touch it while holding the "briefcase" it will automatically be sent back to spawn. I also pushed those signs a little bit back,so I could turn the room between A and B into some kind of "flank route".
Second CP.
  • Completly reworked last (sort of). Tons of new covers,sentry spots and much more!
  • I also reworked RED spawn with a microscopic decoration and a good window for them to see the CP.
General.
  • Tweaked some lights,props and such.
  • Re positioned some ammo/health packs.
To Do List.
  • Finish reworking B.
  • Tweak even more A (maybe change it completly?)
  • Change the building that leads to A (remove the set of props that leads to the roof or something)
  • Get some ideas for the second stage.
  • not commit suicide.
20160529184052_1.jpg
20160529184111_1.jpg
20160529184130_1.jpg
20160529184244_1.jpg
20160529183937_1.jpg
20160529183943_1.jpg
20160529183954_1.jpg
20160529184017_1.jpg
  • Fixed the second briefcase not showing the dropped/captured/return texts.
  • Fixed a bug where players could send the briefcase to the first CP to get more time.
  • HUD now doesn't show both CP "locked"
  • Change textures on walls/doors between first and last CPs so they're more noticeable for RED.
  • You can now stand on top of the big sign,the small cube and the roof on last (you can't build on them)
  • Added/changed a small ammount of props.
This map got completely destroyed,scraped,burned,obliterated and remade from the ashes.

With texts telling everyone if they have/captured/dropped the SUITCASE! (not a briefcase,a suitcase... you know,going on vacation. They can't carry the Top Secret all the time,right?),blockable CP and alarm when someone reaches last. BEHOLD!

CTF RESORT V2!
20160513214926_1.jpg
20160513214958_1.jpg
20160513215000_1.jpg
20160513215003_1.jpg
20160513215005_1.jpg
20160513215009_1.jpg
  • Added a flank with a door for the left BLU spawn (This path might "break" a big chunk of the map... Or not. I need feedback on this.)
  • Added a door for the right flank so people don't get trapped by explosions/sentry/etc.
  • New flank that leads in front of the "Storage room"
  • Another flank for BLU when they capture A. (Going to the right RED house. You can't miss it)
  • New room for the path between mid-ish to last,with a one-way door to prevent RED for big sentry-camping.
  • Moved the "BLU" window way back to the left. Hopefully A can have some extra protection with this/people don't use ONLY that path to reach the CP.
  • Ammo/Health/Light changes,among other things.
    20160504184208_1.jpg
    20160504184218_1.jpg
    20160504184304_1.jpg
    20160504184310_1.jpg
    20160504184325_1.jpg
    20160504184338_1.jpg
    20160504184442_1.jpg
  • Forgot to repack it... silly update. You can continue with your lifes now. ;V
  • Changed the skybox. No more "Sad day resort". Only "Wonderful day resort"
  • Modified BLU first spawn with some one-way windows,a more accesible path to the left spawn exit and a new spawn exit to the right.
  • Right hall (where the tallest stairs in the universe right after Barnblitz) has been expanded and added a small cover for both sides.
  • (For testing purposes. Might remove it/change it/whatever. That depends on the feedback) Added 2 medium-ish fences for cover for RED-BLU and 1 right at spawn for BLU.
  • RED can now defend the CP by standing on them (Don't know if it works. It MUST be tested)
  • Added a small extra cover in RED's shelter (people could shoot/snipe through a PRETTY small gap.
  • Fixed BLU spawn where people were sent right into the second spawnroom (even when it was disabled)
    20160502233353_1.jpg
    20160502233412_1.jpg
    20160502233431_1.jpg
    20160502233507_1.jpg
    20160502233535_1.jpg
  • Compiled with the custom models (DUH)
  • Added a second spawn in front of the first point. Activated after capturing that said point. Briefcase will appear 15sec after the capture.
  • Rearranged the windows in front of the first RED spawn. Leaving only one,with some changes.
  • Stairs are now less steep.
  • Added a room that connects to the roof (before A)
  • Minor lighting fixes (or bugs...)
  • SCREENSHOTS!

Attachments

  • 20160429172710_1.jpg
    20160429172710_1.jpg
    102.2 KB · Views: 253
  • 20160429172817_1.jpg
    20160429172817_1.jpg
    75.2 KB · Views: 241
  • 20160429172825_1.jpg
    20160429172825_1.jpg
    102.1 KB · Views: 247
  • 20160429172837_1.jpg
    20160429172837_1.jpg
    82.9 KB · Views: 261
  • 20160429172849_1.jpg
    20160429172849_1.jpg
    118 KB · Views: 249
  • Fixed the respawn problem (I think. Need to test with real people in another server rather than mine)
  • Added a small shelter/storage room right before A. People can walk on the roof.
  • Added 2 flank routes. One right after A, another right before B.
  • Added and removed some extra cover from different places of the map.
  • Added/moved/removed some ammo/health packs.
  • SCREENSHOTS!
IYPkBJK.jpg


uKbcBbV.jpg


3VzIEgI.jpg


t9KJSo8.jpg