Requiem

Requiem A4

Changelog:
Removed ramp on flank side of map, making it a drop down, trying to reduce the ability of opposing team pushing into spawn
Blocked off the basement area
Removed glass from the big window looking at mid
Opened up a few different areas of the map
Changed to night skybox/ lighting
Adjusted a bunch of health and ammo around the map
Fixed broken hud element
Added cubemaps because I apparently forgot until now?
Changelog:
Removed bus teleport zone from the map
Adjusted spawn routing to be closer to the stage
Added a new drop down route to the upper platforms on either side of the stage
Changed a bunch of routing
Gave spawns more advantages to make it harder to get camped
Didn't change the layout as much as I should, just wanted to test one point and seeing how it worked
Changelog:
Completely remade the middle of the map to a more connector type layout, it'll probably get opened up more in the future
Shrank the map closer together during the above process
Adjusted the spawn area to give the owners of that spawn more advantages
Adjusted health and ammo
Hopefully fixed the broken portals
Lots
Updated an a1 fix, I apparently uploaded the wrong one