a4 update changelog:
- Filled in the shack which had a medium health in it, as the vast majority of people thought it was a death pit as it was so low and cramped.
- Deleted the weird divider area behind the point, as it cramped the area. This also has the benefit of making the small health kit behind the point be much more noticeable.
- Removed the weird displacement under the bridge that people could get stuck on.
- Removed the large rock outside each spawn since it cramped the area.
- Moved the side building with the entrance to the back area further forward, and lowered the high ground with the medium ammo.
- Moved the tight doorway in the aforementioned team coloured room with the medium ammo further right, and made it much wider and further back.
- Added grey door frames to the entrances of the team coloured room.
- Added a small shack on each side attached to the central white pillar building to add some height variation and to create more interesting gameplay.
- Added some displacements with grass detailing in appropriate areas.
- Completely reworked the back area, it is now a large farmhouse style room with a high ground area behind chicken wire. There is a small health kit here on the high ground, so it is quite valuable to hold.
- Expanded the point area by 32 hammer units
- Increased the control point capture time to 15 seconds, up from 13.